Rated "Best Buy" by Future Music Magazine
Rated '10' by Electronic Musician
 

 

The left column contains a list of various types of objects used by Infinity. Click on each entry in the list to view the objects of that type along with a brief description.

Object Types

Audio Sources
Audio Transforms
Audio Routing
Audio Filters
Audio Delay
Audio Display
Audio Interface
Audio Convert
Audio Miscellaneous
Math
Logic
Controls
File
Timing
Messages
MIDI In
MIDI Out
Graphics
Interface
Storage


 




Math Objects

Infinity supports a whole range of mathematical objects. They cover basic mathematical functions such as addition, subtraction, multiplication, division, and logical or-ing and and-ing of two numbers. They let you also generate random numbers, report changes in values, limit the range of a number, record minimum and maximum values and so on. The most comprehensive math object is the Macro object which allows you to write complex mathematical functions with multiple inputs and outputs.

Abs - Takes the absolute value of a number.

Accumulator - Performs math operations on a number and store the results.

atof - Converts an Ascii character into a floating point number.

atoi - Converts an Ascii character into an integer.

Bit Extract - Extracts 8 bits from a binary number.

Bit Pack - Packs any number of bits into a binary number.

Delta - Only passes a value through when it is different from the previous one passed.

ftoa - Converts a floating point number into an Ascii character.

Increment - Increments the input value by a preset number.

itoa - Converts an integer into a hexideximal number.

Limit - Integers or floats are forced into a specific range.

Macro - Performs multiple calculations using a supplied macro formula.

Math - Performs basic mathematical functions on two numbers such as (+, -, x, /, ...).

Math Fn 1 - Integer, floating point and list processing, requiring no parameters.

Minimum/Maximum - Limits the numbers passing through to a minimum or maximum value

Peak/Trough - Remembers the minimum or maximum values that have passed through the object.

Ramp - Outputs numbers which linearly change from one value to another.

Random Number - Generates a random number.

Randomize - Generates a random number between two supplied int or float values.

Random (Unique Number) - Generates a random number between 0 and a supplied number such that no number is repeated.

Random (Relative) - Generates a new number relative to a supplied number.

Scale - Linearly scales an input value.

Shape Num - Shapes an input value to a different output scale.

SONAR/Cakewalk Plug-in

Midi Quest 8 is the only Editor/Librarian that can plug directly into SONAR or Cakewalk. Featuring patch editing, organization and automation.


VST Plug-in


Midi Quest 8 is the only Editor/Librarian that can plug directly into Cubase VST. Featuring patch editing, organization and automation.


SONAR/Cakewalk Patch Name
s

Midi Quest 8 is the only Editor/Librarian that supports SONAR/Cakewalk's Patch Name format. Why spend hours entering your synths' patch names when you can do it in seconds with Midi Quest
8.0.


New Dash Synthesis
B3 Organ

Click to visit the Dash Synthesis site and try out the great new organ for Infinity
Dash Synthesis has released an excellent emulation of the B3 organ for Infinity. Check out all of the synths for Infinity 2.0 at their web site


New
iM Synth Emulation

Sound Quest's latest addition to the Infinity synthesizer collection is an emulation of
the venerable 70s synthesizer.


New
Proteus 2000 Editor/Librarian

Click to join the Midi Quest download page and get the latest Midi Quest files and instruments
The Proteus 2000 is the latest addition to the Midi Quest 8.0 Universal Editor/ Librarian with over 500 supported instruments.