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Logic Objects
Logical objects mostly look at the state of one or more inputs and will generate an output only when certain conditions are met. The result is usually a hit that is sent to trigger another event or a 0/1 to indicate an off/on state.
Choose - Chooses one input to route to the output.
Choose MIDI - Choose one MIDI input to route to the output.
Edge Detect - Sends hits on 0 to another number, or another number to zero transitions.
Event Separator - Sends incoming events to the appropriate output based on the event type.
Exceeds - Sends a hit when the incoming number exceeds a given value.
Flow Control - A simple object that allows data through or blocks it.
HitMan - When triggered sends a given number of hits as quickly as possible.
Is Test - performs character tests for different types of ASCII characters.
Math Logic - Performs basic logical comparisons (and, or, greater than, less than, etc).
Match - Sends a hit out a port if the input matches the given list.
Multi Hit - Sends an ordered set of hits out of a selected number of outputs.
Pass Thru - Spacer object that does nothing.
Range - Numbers within a given range are routed to one input, the remainder to another.
Rotate - Rotates incoming numbers though multiple outputs.
Route - Sends incoming events to only one of a number of outputs.
Route MIDI - Selects an output in which to route incoming MIDI events.
Select - Sends incoming data to an output based on the first element of the data.
Sequential Hit - Output hits sequentially to multiple outputs.
Swap - Swaps the order of incoming data so it is output in reverse order.
Swap MIDI - Swaps the order of incoming data so MIDI events are output in reverse order.
Switch Panel - Turns outputs on or off with override.
Wait for Each - Stores incoming numbers at each input until all inputs are set then release.
Wait for Each MIDI - Stores incoming MIDI events at each input until all inputs are set -It then releases them.
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