The left column contains a list of various
types of objects used by Infinity. Click on each entry in the list to
view the objects of that type along with a brief description.
that transform audio signals.
Audio Smoothing - Applies time smoothing to an audio stream.
Audio Fn 1 - 22 audio processing functions requiring no
Audio Fn 2 - 17 audio processing functions requiring two
Audio Fn w/ Parameter - 15 audio processing functions
requiring a single control parameter.
Audio Gain - Controls the volume level of audio streams passing through it.
Audio Max - Calculates the current maximum of the abs value of an audio stream.
Audio Panning - Controls the stereo panning of audio streams passing through it.
Audio Stereo Matrix - Applies matrix processing to an audio stream.
DirectX Host - host DirectX effects plugins to process audio
Distortion - Performs soft knee or hard knee clipping.
Lookup Table Filter - Creates an audio filter using a look-up table.
Modulated Clipper - clip output based on input.
Quantification - Sets the audio bit depth.
Reverb - apply reverb to the audio.
Sample and Hold - Samples the incoming audio signal at a specified frequency.
VST Host - host VST effects plugins to process audio